Tuesday, February 2, 2010

Web 2.0

Web 2.0 applications, as they are used in educational settings, promote interactive social learning. Users are able to share the knowledge they have while also profiting from the knowledge of others. Another guideline of such programs is that they be relatively easy to utilize by the user while also encouraging collaboration.

In 2000, Victoria Vesna greeted the new technological millennium with Project n0time, an interactive installation solely based online for the similar purpose of web 2.0 applications. Vesna wanted users of this program to create online personas, one or many, whose key objective was presenting all the knowledge they had to offer the online universe. People with a particularly populr set of knowledge gained more friends, while those offering very little usually had less "hits". Out of the many ways to socialize online now -dating sites, facebook, twitter- creating one based solely on the acquisition of knowledge brings the concept of internet technology back to its original purposes. That's where the title 'n0time' comes in; to create a community of people with no time. It refers to the ease of acquiring information when such social site is strictly set around the premises of supplying data through real-time human contact.

Visual Representation of Project n0time users' avatars that describe the amount of knowledge they have to offer through a network of keywords, or "tags":

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