In my field of art, there is a lot more photo editing, vector illustrating, website making, or any other technological process than there ever was before. Because of its high prevalence in my chosen area, I feel that it is important that I stick to Adobe softwares. Their files are the standard when getting your work printed, they really do have more options than alternative programs -especially with cropping, they are high quality files, and I use it everyday I go to class, making files much more easily transferable between the lab computers and my laptop. Using programs like GIMP would only lead to confusion when I go to the printer's, or class; and simply trying to relearn another complex editing software can create chaos at first, let alone attempting to continually swap between the two programs.
Sometimes, I believe cost does supersede the need for big name software. For example, there is a popular program used in my field of art -sculpture- called Maya. Maya is a 3D rendering program that allows the user to create virtual maquettes of their sculptures before creating the actual object. The file can even be sent to a 3D printer, where it is realized in reality layer-by-layer with the use of ink and acrylic. Amazing, right? That's why it costs up to $3,000 (student priced at $1,300). I cannot, as of now, see myself using this program so much to accost for that huge price tag; but there is an alternative program called Blender that does most of what Maya can- for free.
Using Maya
Using Blender